POOLS is like stepping into an art gallery where you wander and soak in the ambiance. It's not about solving puzzles—just a few mazes here and there. The real challenge? Navigating through this eerie space that feels both empty and suffocating. No monsters chasing you, no sudden jumpscares. Yet, POOLS still manages to get under your skin. It taps into the fear of being lost in the dark, confined spaces.
This game doesn't bother with interfaces or dialogue. No background tunes either. Instead, it's all about the sounds—the echoes, the footsteps in water slowing you down, each room with its distinct vibe. It's unsettlingly real MEGATON MUSASHI W. There's no traditional plot, no characters to meet, no notes to read. But as you push forward, you'll notice the world shifting around you. Each chapter throws you into new mysteries, each place feeling totally unique.
POOLS has six chapters, each taking about 10 to 30 minutes to dive into. Inspired by online phenomena like "Liminal spaces," "Found footage," and the "Backrooms"—especially "Backrooms Pools" or "Poolrooms." Jared Pike, the original Poolrooms artist, sparked the vision behind this vibe. Other influences include creators like Matt Studios, Mortain Colors, Andrew Quist's "Anemoiapolis: Chapter 1," and Kane Pixels' "The Backrooms (Found Footage)."
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