Hey bro, E.O.T.B is a first-person psychological horror game that diver deep into the unsettling world of the Backrooms. Inspired by the eerie vibe of liminal spaces, I aimed to create a cinematic yet terrifying experience in this twisted dimension. You step into the shoes of Oliver, a mechanic working in a secret underground lab where a non-government organization is experimenting with time travel. But when one of the machines malfunctions, it opens a portal to the Backrooms—a place where time and space are completely messed up. Your goal? Find a way back to reality, or risk being trapped in this nightmarish dimension forever. Just a heads up, this entire game was crafted by one person from scratch. Reaching this level of visual and sound quality was a real challenge, so it’d be awesome if you could overlook a few minor issues, like machine-translated text or a slightly tricky graphics optimization tool. You may also be interested in the game PROTOCOL 11 - Episode 1
I focused on creation an intense atmosphere and stunning visuals using Unreal Engine 5.3. The game features next gen 3D lighting technology including Lumen with ray tracing for shadows global illumination and real-time lighting. To enhance the experience, I integrated immersive 3D sound technology from Microsoft is Project Acoustics, offering spatialized and binaural audio that interacts with the 3D environment. On top of that, Dolby Atmos audio spatialization brings lifelike sound details making you feel like you are truly inside the game.
The game also uses NVIDIA is next gen upscaling technology, allowing for smoother gameplay without sacrificing visual quality. Also, the main menu is packed with options to tweak performance and controls to your like. Get ready—the game is dropping this summer!
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